STREAMING PLATFORM BASED ETHEREUM TARGETS 50% ESPORT MARKET A FEW YEARS OF THE YEAR
The rapid growth of the eSports industry has attracted the attention of some of the world's leading companies and investors such as Tencent, Amazon, Alibaba, USM owners and even Warren Buffet. With the potential to surpass $ 2 billion next year, it's only a matter of time before someone takes the opportunity to combine this fast-growing industry with Blockchain technology. World of Battles (WOB), a Ethereum-based streaming platform, set a target to dominate 50% of eSports markets in the next few years.
Partners and Stakeholders
The incorporation of Blockchain and eSports technology is one of the most intuitive moments in the world of innovation that makes you wonder why it has never happened before? WOB will make it happen as soon as possible.
The WOB development team comes with a solid experience working on projects like GNOME, OpenVZ and FreeBSD. They have partnered with heavyweights such as Civic and Twitch's leading streaming game service. They work with the world's largest international eSports federation such as WESA and leSF in upcoming championships and some of the highest rated eSports teams. Not to mention, they intend to become the main partner of the Asian Games 2022.
What Does WOB Offer?
Founder Makoto Takahashi confidently rejects other eSports platforms as a worthy competitor after the WOB team successfully developed the finished product in one and a half years. The WOB project already has a total investment of $ 3.7 million, their round of Alpha testing completed earlier this year and they have nearly half a million registered users. They anticipate nearly $ 85 million in annual revenue from advertising and hosting tournaments only.
WOB is an excellent example of how distributed ledger technology (DLI) can change an existing industry. Value added by building platforms on Blockchain is huge. Downtime and errors are eliminated, the power over distributed results, third party financial institutions can be eliminated and the chances of hacking and fraud rates can be significantly lowered. In short, decentralization solves many of the existing problems faced by traditional platforms.
The fully automated WOB platform is a haven for eSports, a fair and safe space for amateur and professional gamers who can now play the top 5 most popular games out there: Hearthstone, League of Legends, Dota 2, CounterStrike: GO, StarCraft 2.